Shego (
gotgreenmagic) wrote2013-05-19 10:15 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
2.1 - Reapp
User Name/Nick: Naomi
User DW:
asyndeta
AIM/IM: metonumia /
metonumia
E-mail: asyndeta@gmail.com
Other Characters: Toshiko Sato, Merlin, Poison Ivy, Lara Croft
Character Name: Shego
Series: Kim Possible
Age: Mid-to-late 20s (physically 26, chronologically 29ish thanks to Barge time)
From When?: Canon point is somewhere between 'Stop Team Go' and 'Graduation'; in game continuity terms, 2 months after leaving the Barge.
Inmate/Warden: Warden. Shego isn't a nice person, but her redemptive journey took her from choosing to be 'evil' because it's more profitable and more fun to choosing to be 'good' (or at least an antihero) because the long-term consequences are less of a pain in the ass. She's also done this song and dance once before, having graduated Regina George.
Item: [Wardens Only -- What Gives you Your Information While Here? Examples -- a compass, a book, a palm pilot, a tarot card, etc.]
Abilities/Powers: Shego is an extremely talented martial artist and gymnast, and a master thief and saboteur. Since her childhood, she has also had the power to generate green energy bolts which have a wide range of effects: as well as being able to burn or melt, they also have extreme concussive power capable of breaking through solid concrete. She can use this power at a range of intensities, ranging from uncontrolled blasts to the extremely precise. These bolts can be either thrown or used directly in her hands.
Personality:
Shego, chief henchperson and sidekick to the series' main bad guy Dr. Drakken, is almost the definition of a career villain. She comes off as the most well-adjusted of her canon's antagonists: smart, practical and realistic, she clearly sees her work as a job rather than a calling but vacillates between being in it solely for the money and enjoying the chaos and destruction being caused by her employers' schemes. Towards the end of the series, things are definitely leaning towards the former: she walks out on villainous-plots-in-progress either out of frustration or because she's simply off the clock, and she goes from grudging respect and obedience in the first series to flat-out bullying Drakken in the fourth. It's unclear why she's even still in his employ by that point; most likely it's a lack of motivation to change her working patterns, combined with the fact that his constant failure is the sort of trainwreck you can't look away from. Or, in her case, stop mocking.
It's that lack of motivation that stops her from striking out on her own. She prefers the relative safety and lack of responsibility offered by 'hired muscle' status, and she likes having the vacation time necessary to visit Mediterranean spa resorts. However, Shego is easily the series' smartest villain. Unlike her peers, she has little time for 'classic' supervillain technique and prefers simple, foolproof tactics over more convoluted schemes - very rarely does she ever resort to gloating over action. The one time she does try out the world-conquering gig (by way of time travel, enabled by her future self, as covered in 'A Sitch In Time'), she succeeds very efficiently and is only defeated because Drakken talks her into using the 'explaining your plans to the helpless protagonists instead of just killing them' cliché. Since the timeline righted itself she doesn't remember any of that (though in TLV continuity, is aware of it via having read her Inmate file).
For someone who's basically quite lazy and self-indulgent, though, Shego has an oddly broad skill set: as well as being a strong martial artist, alleged ninja and her canon's most skilled thief, she's also a highly competent pilot and – bizarrely – holds a degree in Child Development as well as the credentials to teach in high school. Some of this can be put down to her former life as a superheroine – some time after she and her four brothers were endowed with superpowers, they formed a team to protect their home city, Shego defecting later on because her brothers were/are tremendously irritating and evil seemed more fun. Back during her superhero days she was apparently just as 'cranky' as she is now but it's possible she was more pro-active.
On a day-to-day level, Shego is extremely irritable and both verbally and physically aggressive - particularly towards her own employers, who she largely (and legitimately) considers to be idiots and for whom she has little-to-no respect. Shego does, however, have a certain amount of respect for worthy opponents - and her colleagues, on the rare occasion that their plans don't go horribly awry. Her relationship with teenaged archfoe Kim Possible is a curious one: although it clearly irritates her that she's beaten so often, and it's possible that she'd just kill Kim for convenience's sake if she wasn't on an ongoing 'take them alive' order from Drakken, Shego doesn't seem to have a grudge that transcends the professional/personal barrier. When Kim's boyfriend is sneaking through Drakken's lair while Shego's off sick, she just lets him go; when Kim confronts Shego at an aforementioned spa resort, incorrectly believing her to have broken Drakken out of jail, Shego only gets into a fight because Kim won't back off - she just wants to get back to her masseur. The pair stop during fights to exchange banter, clearly have the same low opinion of Drakken towards the end of the series, and Shego has gone so far as to help Kim when their goals have enough in common. When she goes through a brief personality reversal in 'Stop Team Go', she and Kim become good friends (Kim going so far to say she's 'like a big sister') and it's hinted that if they'd met under different circumstances, they could have had a much more positive relationship. She tends towards sarcasm and superiority, giving condescending nicknames to people she dislikes (a group which includes, well, just about everyone), but Shego isn't inhuman by any means. She maintains some affection for her brothers, although she's only able to express it by letting them defeat her a little too easily, and there are some things she considers too low even for her - cruelty to animals and theft of a wheelchair from a handicapped student being a couple of examples. It's also likely that she's very lonely, or at least feels isolated. When her personality is briefly reversed and she takes up a legitimate job in a high school, she is far happier; when her normal self is restored, she obviously regrets the loss of the relationships she developed while being 'good'.
Barge continuity update:
Not much of the above has ceased to be true. She's still a self-interested jerk. However, the Barge served to knock a lot of the Disney out of her, morally speaking; she no longer perceives the world in quite the black/white, good/evil terms she came on board with. Meeting the DCU vigilante crowd helped a lot with that. Her turning point, however, came when she accepted that rejecting responsibility through llfe of henchdom - for people less rational than she is - meant that she was passively submitting herself to a life of being dragged down into their failures. Having lived her life in a universe where causality always seemed to be tipped in favour of the 'good guy', it wasn't much of a leap to deciding that it was better for her to succeed as a hero than it was to constantly fail as a villain. Besides, that way she could still punch people and blow shit up which was a major draw to the superheroes/supervillains' industry in the first place.
She's also managed to curb her more antisocial tendencies enough to form friendships, on occasion.
Barge Reactions: Well, it's all the same to her as it was before she left - Shego is used to the Barge to the point of being TLV-genre-savvy and pretty jaded to boot. She wouldn't be back at all if not for the fact that she totally wasted her first deal (on...saving her boyfriend's life) and will continue to attest that any length of time on the Barge is worth it when the salary is Literally Anything You Could Possibly Want, Ever. She can use some of that to pay for therapy.
History:
Together with her four brothers, Shego received her superpowers as a child when a comet hit their treehouse; presumably at some point in their teens, Shego and her siblings formed a superhero team devoted to defending their home city. She acted as its leader, being the only one able to keep her squabbling brothers from falling apart. During this period, she gained a degree in Child Development and became a qualified teacher.
However, her time as a heroine was short. Driven away from the hero's lifestyle by her brothers' idiocy and attracted by the glamour of supervillainy, Shego switched teams and became a mercenary-for-hire. She quickly became a valued commodity, particularly with self-titled 'evil genius' Dr. Drakken, whom she worked for so often she became known as his sidekick (not a word she would ever apply to herself, ever). She remained as such, moonlighting for other villains on occasion, for her entire career in villainy - with the one notable exception being a successful independent attempt to conquer the world with use of time travel. Nobody has any memory of this; Shego became aware of it via her Inmate file while on board the Barge.
Barge continuity update:
Shego was on the Barge for a little over three years, and...a lot happened. Shego was paired to Jim Kirk from the get-go (with later interludes from Patrick Kenzie and Bruce Banner) and spent a long time getting worse before she got better - dying repeatedly, turning into people (and variations on herself) who she hated during floods, and being subjected to several pretty horrifying vacation spots. She did, however, slowly manage to make a few friends and explore her other options if she ever considered her villainous career over. Eventually, the breaking point came when she helped out Rex Lewis with his second unmitigated disaster (this one effectively killing the entire crew and turning them into into a Land of the Dead port) and subsequently decided she was too smart to keep going down with other people's sinking ships.
After graduation, she went on a three-month vigilantism sabbatical in Gotham (where she had good friends in Dick Grayson and Tim Drake, and Cissie King-Jones further afield), then returned to the Barge where she was assigned to Lyle Rourke, who disappeared after a short time, and then to Regina George. She graduated after three months - by which time Kirk was going stir crazy to the point of stealing/using plans she'd made as an Inmate to hijack the Barge. Instead of seeing him driven to the point of demotion, she cashed in her deal for him (not a decision made lightly) and left shortly afterwards.
After leaving the Barge, she went home, intending to stay only as long as was necessary to tie up loose ends with her family before leaving for good to go to Kirk's world - but she ended up staying for a while longer to get her head together and regroup. She ultimately decided that, however much of a crapshoot it is, the Barge is still offering something invaluable - and as much as she's changed, she's still not turning down the Admiral's metaphysical blank check. So although she's been away for around nine months, it'll only be two from her perspective. (This also means this never happened, and if anyone brings it up she'll just stare at them blankly until they attribute it to wibbly wobbly dimensional business.)
Sample Journal Entry:
[Video; the communicator's propped on a table or shelf to show Shego sprawled back across a (green) couch, fully suited up, elbows hooked over the backrest.]
Okay, so, from your perspective I've been gone for like…eight, nine months. Given the turnaround the last time I was here, I'm gonna guess that means as many people have no idea who I am as those who do.
So. I'm Shego. I was an Inmate, then I was a Warden, graduated an Inmate, blah blah blah, for reasons too dumb to report I'm back to do it over. [She takes the glove off one hand and wiggles her fingers.] To answer some previous FAQs, I am not: an Orion, radioactive, suffering from leprosy, in any way contagious, or related-to-slash-associated-with the redhead with the plant schtick.
So if you got here any time after September of last year, I don't know who you are. Actually, if you got here any time before September of last year, even odds I don't know who you are either. Go ahead and fill me in anyway.
...And I guess a rundown on recent catastrophes would be useful just so I know what everybody's whining about this week.
[Friends Filter]
Sound off.
Oh, and Arthas, just to preempt your 'I told you so': you're totally right. I couldn't leave. I tried to go home, but every time I went to sleep at night I just saw your scowling mottled face and I just had to come back and see it again.
Sample RP:
The view from the deck always changes slightly from day to day, but it's different the way a lava lamp is 'different' from one hour to the next; after a while it just feels new new configurations of the same thing. Which is probably a sign of travelling-in-the-interdimensional-void fatigue, a syndrome Shego was evidencing every symptom of months before she graduated.
But she's back anyway.
The Barge knocked a lot of the stupid out of her, she'll admit that much. A lot of the pride, and a lot of the tendency to waste her time on what any moron could see was a lost cause. But the attitude that she can put up with a little more than she should if the money's good enough? That's hung around. Call it a mercenary attitude, whatever; she's not sure if she believes what the Barge is selling, even though she's bought it, but it was just too goddamn difficult to get her life back into a rhythm when she knew the Admiral was still offering what he was. Is. Is continuing to do.
She's not even sure if there's anything to herald the beginning of an Admiral announcement but she's aware that it's going to happen just before it starts. Maybe that's veteran fatigue again. How many of these announcements has she listened to? Dozens? Hundreds? (God, please no. She's been around three years, though - triple digits are possible, right?)
"Attention: this is the Admiral speaking. The following Wardens and Inmates have been paired."
She tilts her head at the sound of her own name, then outright flinches at the one that follows. Well, heck, nobody said this was going to be easy.
Special Notes: N/A
User DW:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
AIM/IM: metonumia /
E-mail: asyndeta@gmail.com
Other Characters: Toshiko Sato, Merlin, Poison Ivy, Lara Croft
Character Name: Shego
Series: Kim Possible
Age: Mid-to-late 20s (physically 26, chronologically 29ish thanks to Barge time)
From When?: Canon point is somewhere between 'Stop Team Go' and 'Graduation'; in game continuity terms, 2 months after leaving the Barge.
Inmate/Warden: Warden. Shego isn't a nice person, but her redemptive journey took her from choosing to be 'evil' because it's more profitable and more fun to choosing to be 'good' (or at least an antihero) because the long-term consequences are less of a pain in the ass. She's also done this song and dance once before, having graduated Regina George.
Item: [Wardens Only -- What Gives you Your Information While Here? Examples -- a compass, a book, a palm pilot, a tarot card, etc.]
Abilities/Powers: Shego is an extremely talented martial artist and gymnast, and a master thief and saboteur. Since her childhood, she has also had the power to generate green energy bolts which have a wide range of effects: as well as being able to burn or melt, they also have extreme concussive power capable of breaking through solid concrete. She can use this power at a range of intensities, ranging from uncontrolled blasts to the extremely precise. These bolts can be either thrown or used directly in her hands.
Personality:
Shego, chief henchperson and sidekick to the series' main bad guy Dr. Drakken, is almost the definition of a career villain. She comes off as the most well-adjusted of her canon's antagonists: smart, practical and realistic, she clearly sees her work as a job rather than a calling but vacillates between being in it solely for the money and enjoying the chaos and destruction being caused by her employers' schemes. Towards the end of the series, things are definitely leaning towards the former: she walks out on villainous-plots-in-progress either out of frustration or because she's simply off the clock, and she goes from grudging respect and obedience in the first series to flat-out bullying Drakken in the fourth. It's unclear why she's even still in his employ by that point; most likely it's a lack of motivation to change her working patterns, combined with the fact that his constant failure is the sort of trainwreck you can't look away from. Or, in her case, stop mocking.
It's that lack of motivation that stops her from striking out on her own. She prefers the relative safety and lack of responsibility offered by 'hired muscle' status, and she likes having the vacation time necessary to visit Mediterranean spa resorts. However, Shego is easily the series' smartest villain. Unlike her peers, she has little time for 'classic' supervillain technique and prefers simple, foolproof tactics over more convoluted schemes - very rarely does she ever resort to gloating over action. The one time she does try out the world-conquering gig (by way of time travel, enabled by her future self, as covered in 'A Sitch In Time'), she succeeds very efficiently and is only defeated because Drakken talks her into using the 'explaining your plans to the helpless protagonists instead of just killing them' cliché. Since the timeline righted itself she doesn't remember any of that (though in TLV continuity, is aware of it via having read her Inmate file).
For someone who's basically quite lazy and self-indulgent, though, Shego has an oddly broad skill set: as well as being a strong martial artist, alleged ninja and her canon's most skilled thief, she's also a highly competent pilot and – bizarrely – holds a degree in Child Development as well as the credentials to teach in high school. Some of this can be put down to her former life as a superheroine – some time after she and her four brothers were endowed with superpowers, they formed a team to protect their home city, Shego defecting later on because her brothers were/are tremendously irritating and evil seemed more fun. Back during her superhero days she was apparently just as 'cranky' as she is now but it's possible she was more pro-active.
On a day-to-day level, Shego is extremely irritable and both verbally and physically aggressive - particularly towards her own employers, who she largely (and legitimately) considers to be idiots and for whom she has little-to-no respect. Shego does, however, have a certain amount of respect for worthy opponents - and her colleagues, on the rare occasion that their plans don't go horribly awry. Her relationship with teenaged archfoe Kim Possible is a curious one: although it clearly irritates her that she's beaten so often, and it's possible that she'd just kill Kim for convenience's sake if she wasn't on an ongoing 'take them alive' order from Drakken, Shego doesn't seem to have a grudge that transcends the professional/personal barrier. When Kim's boyfriend is sneaking through Drakken's lair while Shego's off sick, she just lets him go; when Kim confronts Shego at an aforementioned spa resort, incorrectly believing her to have broken Drakken out of jail, Shego only gets into a fight because Kim won't back off - she just wants to get back to her masseur. The pair stop during fights to exchange banter, clearly have the same low opinion of Drakken towards the end of the series, and Shego has gone so far as to help Kim when their goals have enough in common. When she goes through a brief personality reversal in 'Stop Team Go', she and Kim become good friends (Kim going so far to say she's 'like a big sister') and it's hinted that if they'd met under different circumstances, they could have had a much more positive relationship. She tends towards sarcasm and superiority, giving condescending nicknames to people she dislikes (a group which includes, well, just about everyone), but Shego isn't inhuman by any means. She maintains some affection for her brothers, although she's only able to express it by letting them defeat her a little too easily, and there are some things she considers too low even for her - cruelty to animals and theft of a wheelchair from a handicapped student being a couple of examples. It's also likely that she's very lonely, or at least feels isolated. When her personality is briefly reversed and she takes up a legitimate job in a high school, she is far happier; when her normal self is restored, she obviously regrets the loss of the relationships she developed while being 'good'.
Barge continuity update:
Not much of the above has ceased to be true. She's still a self-interested jerk. However, the Barge served to knock a lot of the Disney out of her, morally speaking; she no longer perceives the world in quite the black/white, good/evil terms she came on board with. Meeting the DCU vigilante crowd helped a lot with that. Her turning point, however, came when she accepted that rejecting responsibility through llfe of henchdom - for people less rational than she is - meant that she was passively submitting herself to a life of being dragged down into their failures. Having lived her life in a universe where causality always seemed to be tipped in favour of the 'good guy', it wasn't much of a leap to deciding that it was better for her to succeed as a hero than it was to constantly fail as a villain. Besides, that way she could still punch people and blow shit up which was a major draw to the superheroes/supervillains' industry in the first place.
She's also managed to curb her more antisocial tendencies enough to form friendships, on occasion.
Barge Reactions: Well, it's all the same to her as it was before she left - Shego is used to the Barge to the point of being TLV-genre-savvy and pretty jaded to boot. She wouldn't be back at all if not for the fact that she totally wasted her first deal (on...saving her boyfriend's life) and will continue to attest that any length of time on the Barge is worth it when the salary is Literally Anything You Could Possibly Want, Ever. She can use some of that to pay for therapy.
History:
Together with her four brothers, Shego received her superpowers as a child when a comet hit their treehouse; presumably at some point in their teens, Shego and her siblings formed a superhero team devoted to defending their home city. She acted as its leader, being the only one able to keep her squabbling brothers from falling apart. During this period, she gained a degree in Child Development and became a qualified teacher.
However, her time as a heroine was short. Driven away from the hero's lifestyle by her brothers' idiocy and attracted by the glamour of supervillainy, Shego switched teams and became a mercenary-for-hire. She quickly became a valued commodity, particularly with self-titled 'evil genius' Dr. Drakken, whom she worked for so often she became known as his sidekick (not a word she would ever apply to herself, ever). She remained as such, moonlighting for other villains on occasion, for her entire career in villainy - with the one notable exception being a successful independent attempt to conquer the world with use of time travel. Nobody has any memory of this; Shego became aware of it via her Inmate file while on board the Barge.
Barge continuity update:
Shego was on the Barge for a little over three years, and...a lot happened. Shego was paired to Jim Kirk from the get-go (with later interludes from Patrick Kenzie and Bruce Banner) and spent a long time getting worse before she got better - dying repeatedly, turning into people (and variations on herself) who she hated during floods, and being subjected to several pretty horrifying vacation spots. She did, however, slowly manage to make a few friends and explore her other options if she ever considered her villainous career over. Eventually, the breaking point came when she helped out Rex Lewis with his second unmitigated disaster (this one effectively killing the entire crew and turning them into into a Land of the Dead port) and subsequently decided she was too smart to keep going down with other people's sinking ships.
After graduation, she went on a three-month vigilantism sabbatical in Gotham (where she had good friends in Dick Grayson and Tim Drake, and Cissie King-Jones further afield), then returned to the Barge where she was assigned to Lyle Rourke, who disappeared after a short time, and then to Regina George. She graduated after three months - by which time Kirk was going stir crazy to the point of stealing/using plans she'd made as an Inmate to hijack the Barge. Instead of seeing him driven to the point of demotion, she cashed in her deal for him (not a decision made lightly) and left shortly afterwards.
After leaving the Barge, she went home, intending to stay only as long as was necessary to tie up loose ends with her family before leaving for good to go to Kirk's world - but she ended up staying for a while longer to get her head together and regroup. She ultimately decided that, however much of a crapshoot it is, the Barge is still offering something invaluable - and as much as she's changed, she's still not turning down the Admiral's metaphysical blank check. So although she's been away for around nine months, it'll only be two from her perspective. (This also means this never happened, and if anyone brings it up she'll just stare at them blankly until they attribute it to wibbly wobbly dimensional business.)
Sample Journal Entry:
[Video; the communicator's propped on a table or shelf to show Shego sprawled back across a (green) couch, fully suited up, elbows hooked over the backrest.]
Okay, so, from your perspective I've been gone for like…eight, nine months. Given the turnaround the last time I was here, I'm gonna guess that means as many people have no idea who I am as those who do.
So. I'm Shego. I was an Inmate, then I was a Warden, graduated an Inmate, blah blah blah, for reasons too dumb to report I'm back to do it over. [She takes the glove off one hand and wiggles her fingers.] To answer some previous FAQs, I am not: an Orion, radioactive, suffering from leprosy, in any way contagious, or related-to-slash-associated-with the redhead with the plant schtick.
So if you got here any time after September of last year, I don't know who you are. Actually, if you got here any time before September of last year, even odds I don't know who you are either. Go ahead and fill me in anyway.
...And I guess a rundown on recent catastrophes would be useful just so I know what everybody's whining about this week.
[Friends Filter]
Sound off.
Oh, and Arthas, just to preempt your 'I told you so': you're totally right. I couldn't leave. I tried to go home, but every time I went to sleep at night I just saw your scowling mottled face and I just had to come back and see it again.
Sample RP:
The view from the deck always changes slightly from day to day, but it's different the way a lava lamp is 'different' from one hour to the next; after a while it just feels new new configurations of the same thing. Which is probably a sign of travelling-in-the-interdimensional-void fatigue, a syndrome Shego was evidencing every symptom of months before she graduated.
But she's back anyway.
The Barge knocked a lot of the stupid out of her, she'll admit that much. A lot of the pride, and a lot of the tendency to waste her time on what any moron could see was a lost cause. But the attitude that she can put up with a little more than she should if the money's good enough? That's hung around. Call it a mercenary attitude, whatever; she's not sure if she believes what the Barge is selling, even though she's bought it, but it was just too goddamn difficult to get her life back into a rhythm when she knew the Admiral was still offering what he was. Is. Is continuing to do.
She's not even sure if there's anything to herald the beginning of an Admiral announcement but she's aware that it's going to happen just before it starts. Maybe that's veteran fatigue again. How many of these announcements has she listened to? Dozens? Hundreds? (God, please no. She's been around three years, though - triple digits are possible, right?)
"Attention: this is the Admiral speaking. The following Wardens and Inmates have been paired."
She tilts her head at the sound of her own name, then outright flinches at the one that follows. Well, heck, nobody said this was going to be easy.
Special Notes: N/A