Shego (
gotgreenmagic) wrote2009-08-16 12:00 am
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Profile/Information
User Name/Nick: Naomi
User LJ:
asyndeta
AIM/IM: metonumia
E-mail: asyndeta@googlemail.com
Other Characters: Iroh, Alice Morgan
Character Name: Shego
Series: Kim Possible
Age: 26
From When?: During 'So The Drama', Shego is thrown into and electrocuted by a transmitter tower, which then collapses on top of her. In canon she (somehow) survives, but it's conceivable that the shock would stop her heart for a second or two. The Barge would scoop her up at this point. Now canon-updated to Season 4, shortly before the events of 'Graduation'.
Inmate/Warden: Inmate, being both an amoral career criminal and an over-aggressive meanie.
Abilities/Powers: Shego is an extremely talented martial artist and gymnast, and a master thief and saboteur. Since her childhood, she has also had the power to generate green energy bolts which have a wide range of effects: as well as being able to burn or melt, they also have extreme concussive power capable of breaking through solid concrete. She can use this power at a range of intensities, ranging from uncontrolled blasts to the extremely precise. These bolts can be either thrown or used directly in her hands.
For the purpose of the game, I'd like Shego to retain an extremely scaled-back version of this power: she can still throw energy bolts but only for minor concussive effect, about the same as throwing a weak/indirect punch.
Personality: Although the most well-adjusted villain of the series, Shego is extremely irritable and both verbally and physically aggressive - particularly towards her own employers, who she largely considers to be idiots and for whom she has little-to-no respect. Unlike them, she has little time for 'classic' supervillain technique and prefers simple, foolproof tactics over more convoluted schemes - very frequently does she ever resort to gloating over action. Shego does, however, have a certain amount of respect for worthy opponents - and her colleagues, on the rare occasion that their plans don't go horribly awry.
Despite being smarter and more competent than most (if not all) of her employers, Shego lacks the motivation to strike out on her own; she spends her free time on shopping, magazines and spa treatments, and places a firm divider between her personal/vacation time and her time at work. She seems to regard her criminal work as a fun way to pay the bills and not much else.
She tends towards sarcasm and superiority, giving condescending nicknames to people she dislikes (a group which includes, well, just about everyone), but Shego isn't inhuman by any means. She maintains some affection for her brothers, if only able to express it by letting them defeat her easily, and there are some things she considers too low even for her - cruelty to animals and theft of a wheelchair from a handicapped student being a couple of examples.
It's also likely that she's very lonely, or at least feels isolated. When her personality is briefly reversed and she takes up a legitimate job in a high school, she is far happier; when her normal self is restored, she obviously regrets the loss of the relationships she developed while being 'good'.
Path to Redemption: Shego is something of a punch-clock villain; while she gets a kick out of breaking the law and is often quite sadistic, it seems that she'll do whatever is most profitable for her personally. It's likely that she only became a mercenary in the first place because her job as a heroine (see History) seemed gruelling and thankless by comparison.
Shego thrives in positions of responsibility, particularly as a tutor/teacher; channelling her energies into something more constructive than crime, which doesn't leave her feeling powerless, would likely have strong results. Although Shego resents the idea of 'going soft', she would reluctantly act for the greater good if it's the best option going. She doesn't seem to have many triggers, but the fact that her life of crime has led to her being knocked out and imprisoned repeatedly might force her to consider other possibilities. Her brothers, who she seems to love on some level despite finding them supremely irritating, might also give her pause for thought.
History: Together with her four brothers, Shego received her superpowers as a child when a comet hit their treehouse; presumably at some point in their teens, Shego and her siblings formed a superhero team devoted to defending their home city. She acted as its leader, being the only one able to keep her squabbling brothers from falling apart. During this period, she gained a degree in Child Development and became a qualified teacher.
However, her time as a heroine was short. Driven away from the hero's lifestyle by her brothers and attracted by the glamour of supervillainy, Shego switched teams and became a mercenary-for-hire. She quickly became a valued commodity, particularly with self-titled 'evil genius' Dr. Drakken, whom she worked for so often she became known as his sidekick. She remained as such, moonlighting for other villains on occasion, for her entire career in villainy - with the one notable exception being a successful independent attempt to conquer the world with use of time travel, although nobody has any memory of this.
At the time of her entry to the Barge, Shego came very close to defeating her teenaged archnemesis Kim Possible, but failed at the last moment and swiftly lost a fight against her.
User LJ:
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
AIM/IM: metonumia
E-mail: asyndeta@googlemail.com
Other Characters: Iroh, Alice Morgan
Character Name: Shego
Series: Kim Possible
Age: 26
From When?: During 'So The Drama', Shego is thrown into and electrocuted by a transmitter tower, which then collapses on top of her. In canon she (somehow) survives, but it's conceivable that the shock would stop her heart for a second or two. The Barge would scoop her up at this point. Now canon-updated to Season 4, shortly before the events of 'Graduation'.
Inmate/Warden: Inmate, being both an amoral career criminal and an over-aggressive meanie.
Abilities/Powers: Shego is an extremely talented martial artist and gymnast, and a master thief and saboteur. Since her childhood, she has also had the power to generate green energy bolts which have a wide range of effects: as well as being able to burn or melt, they also have extreme concussive power capable of breaking through solid concrete. She can use this power at a range of intensities, ranging from uncontrolled blasts to the extremely precise. These bolts can be either thrown or used directly in her hands.
For the purpose of the game, I'd like Shego to retain an extremely scaled-back version of this power: she can still throw energy bolts but only for minor concussive effect, about the same as throwing a weak/indirect punch.
Personality: Although the most well-adjusted villain of the series, Shego is extremely irritable and both verbally and physically aggressive - particularly towards her own employers, who she largely considers to be idiots and for whom she has little-to-no respect. Unlike them, she has little time for 'classic' supervillain technique and prefers simple, foolproof tactics over more convoluted schemes - very frequently does she ever resort to gloating over action. Shego does, however, have a certain amount of respect for worthy opponents - and her colleagues, on the rare occasion that their plans don't go horribly awry.
Despite being smarter and more competent than most (if not all) of her employers, Shego lacks the motivation to strike out on her own; she spends her free time on shopping, magazines and spa treatments, and places a firm divider between her personal/vacation time and her time at work. She seems to regard her criminal work as a fun way to pay the bills and not much else.
She tends towards sarcasm and superiority, giving condescending nicknames to people she dislikes (a group which includes, well, just about everyone), but Shego isn't inhuman by any means. She maintains some affection for her brothers, if only able to express it by letting them defeat her easily, and there are some things she considers too low even for her - cruelty to animals and theft of a wheelchair from a handicapped student being a couple of examples.
It's also likely that she's very lonely, or at least feels isolated. When her personality is briefly reversed and she takes up a legitimate job in a high school, she is far happier; when her normal self is restored, she obviously regrets the loss of the relationships she developed while being 'good'.
Path to Redemption: Shego is something of a punch-clock villain; while she gets a kick out of breaking the law and is often quite sadistic, it seems that she'll do whatever is most profitable for her personally. It's likely that she only became a mercenary in the first place because her job as a heroine (see History) seemed gruelling and thankless by comparison.
Shego thrives in positions of responsibility, particularly as a tutor/teacher; channelling her energies into something more constructive than crime, which doesn't leave her feeling powerless, would likely have strong results. Although Shego resents the idea of 'going soft', she would reluctantly act for the greater good if it's the best option going. She doesn't seem to have many triggers, but the fact that her life of crime has led to her being knocked out and imprisoned repeatedly might force her to consider other possibilities. Her brothers, who she seems to love on some level despite finding them supremely irritating, might also give her pause for thought.
History: Together with her four brothers, Shego received her superpowers as a child when a comet hit their treehouse; presumably at some point in their teens, Shego and her siblings formed a superhero team devoted to defending their home city. She acted as its leader, being the only one able to keep her squabbling brothers from falling apart. During this period, she gained a degree in Child Development and became a qualified teacher.
However, her time as a heroine was short. Driven away from the hero's lifestyle by her brothers and attracted by the glamour of supervillainy, Shego switched teams and became a mercenary-for-hire. She quickly became a valued commodity, particularly with self-titled 'evil genius' Dr. Drakken, whom she worked for so often she became known as his sidekick. She remained as such, moonlighting for other villains on occasion, for her entire career in villainy - with the one notable exception being a successful independent attempt to conquer the world with use of time travel, although nobody has any memory of this.
At the time of her entry to the Barge, Shego came very close to defeating her teenaged archnemesis Kim Possible, but failed at the last moment and swiftly lost a fight against her.